Sessions

These are Dungeons and Dragons (DND) sessions hosted over Discord. Typically run time goes from 8pm to 1-2am on every Saturday. The sessions do not necessarily fit together in a linear fashion, but all events that transpire in them are canonical to the universe. Events that occur may crop up in the in character news channel, or on in universe forums like gotnerfed (a forum that documents the aftermath of superpowered battles in the city).

Players are assigned the basic stats (DEX, STRENGTH, WISDOM, CHARISMA, INTELLIGENCE) and an extra stat (POWER). The stats mean what they do in typical games of DND, with dexterity being most commonly used for dodging attacks and player action order in battle. Intelligence is used for information checks on characters, items, places, etc that the players encounter, as well as for random item drops. Items received in these do carry over from session to session, with exceptions made at the game master's discretion.

The stats are on a 1 - 5 system, with 3 being average ability and 5 being olympian levels of accomplishment. Power is based on not the strength of the actual superpower or ability, but the degree of control the player has over their powers. Health points are assigned on a blood based scale, determined by the character's height, weight, age, and overall fitness. Typically, teenagers and young adults of average stature are in the higher ends of the teens to early twenties. Twenty five to thirty is common for adults or particularly tall players, whereas anything higher than thirty five to forty is the upper limit.

Players roll the corresponding stat added to a d20 roll to see if they are able to carry out the action, and then usually a d6 for damage. A d10 or d20 may possibly be used if the player scored particularly well or nat 20'd. A nat 1 or critical failure results in consequences- often catastrophic failure. The exception tends to be with INT rolls, as the player will simply not notice anything of particular note in the area. Failed CHAR rolls will drastically impact NPC's opinions of PC's, which does carry over between and beyond sessions.